![]() ![]() UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)Įxception filling window for _LoadPreset: : 'li' is expected Line 293, position 13. : 'li' is expected Line 293, position 13.Īt (System.String expected) in :0Īt () in :0Īt () in :0Īt () in :0Īt () in :0Īt ( reader) in :0Īt ( reader) in :0Īt ( xmlReader) in :0Īt (System.String filePath) in :0ĮdB.PrepareCarefully.PresetLoader:LoadFromFile(PrepareCarefully, String)ĮdB.PrepareCarefully.Controller:LoadPreset(String)ĮdB.PrepareCarefully.Page_PrepareCarefully:b_27_0(String)ĮdB.PrepareCarefully.Dialog_LoadPreset:DoMapEntryInteraction(String)ĮdB.PrepareCarefully.Dialog_Preset:DoWindowContents(Rect) I got the following error when using Prepare Carefully with Facial Stuff (with Prepare Carefully being above Facial Stuff)Įxception while init loading file: C:/Users/-/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareCarefully\(save file).pcp Once you’ve played a few games and grown used to it, I would recommend reinstating the point limit to challenge yourself - Hyperweave jumpsuits are tougher but cloth is cheaper and will let you take better guns.I don't know if this is the right place but Alternatively you can take a hauler, like a dog or horse, which will reduce your work load, but they will require more training and a higher level handler. You can change the random animal into a food producer like a cow, allowing you to train animal skills as well as get milk, which is a meat substitute in meals. Gear is dependent on your tastes, personally I use jumpsuits from Vanilla Extended Apparel because it seems like what spacefaring colonists would be wearing. Fast learner/great memory are good for pawns with skills that aren’t used as frequently, like medicine or social. Sanguine/iron willed is also incredibly useful on pawns to reduce mood penalties. Paired with trigger happy pawns if you have lower numbers of pawns you can do a lot of damage with shooters hiding behind your tank. This pawn will be a melee tank - higher hit chances, higher dodge chances, and reduced incoming damage. Traits are up to you, but I usually have one brawler, with nimble and tough. ![]() ![]() If you’re interested in playing with specialty colonists, give them passions and skills accordingly - a cook, a grower, and a doctor are all pretty useful. I would suggest colony kid, colony settler, as a starting point for child and adult backstories. #RIMWORLD PREPARE CAREFULLY BETA 18 FREE#If point limits are disabled, you have free reign to play around. ![]() You’re going to want to start with colonists with no disabled work types. ![]()
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